Archive for July 30th, 2009

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How not to suck, if you can swallow it.

July 30, 2009

eventsOkay, I’ll admit it, the idea for my recent posts about events in Second Life started as a rant.  For the longest time, I’ve been frustrated that gems of events get lost among a sea of…well, let’s just say things that turn out not to even be events.  After writing the first one, I wanted to write a blistering rant that went off on all of the things that people do when creating events that contribute to the dreck.  The more I played with drafts of this post, the more I realized that the classic comic character Pogo had it right: ” We have met the enemy and he is us.”  If we can all be thoughtful about what events we choose to participate in or how we  approach planning events, the more likely that we are to see fewer bad events.  So instead of a rant, I’ve decided to write about what makes a good event and some ways to find them.

I’ve come to believe that there are three important factors that contribute to good events in Second Life.  They are:

  • Quality of content;
  • Opportunity for interaction; and
  • Thoughtful planning.

Want to know more?  Curious about what makes a good event?  Tune in after the jump for more details with a few examples!

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